Real-Time System Monitor — C++ (Concept)
A planned native C++ telemetry engine designed to sample CPU, RAM, GPU, disk, temperature, and network metrics and stream them efficiently to mobile.
Visit websiteThe Problem
Most system monitoring tools are built for desktops, heavy dashboards, or cloud servers. Mobile devices never receive truly real-time hardware telemetry without massive overhead, battery drain, or high latency. There is no lightweight, native, low-level engine that streams compact hardware metrics efficiently to mobile.
Vision
The idea is simple:
A tiny, native C++ engine that samples hardware metrics with near-zero overhead and streams them as binary frames to mobile in real time.
This project is not about UI first — it’s about learning how to design a telemetry engine, understand OS-level APIs, and reason about performance at the system boundary.
What This Project Represents
This is not a shipped product — it is a systems engineering exploration. The goal is to understand:
- How to read CPU, RAM, GPU, and network counters natively.
- How to pack metrics into minimal binary formats.
- How to build a low-latency WebSocket relay for mobile.
- How to reason about performance, concurrency, and sampling intervals.
High-Level Architecture
The engine is designed around a simple pipeline:Sensors → Native Poller → Binary Encoder → Async Relay → Mobile Viewer
Even as a concept, the design focuses on:
- Native performance: C++20, zero-copy patterns.
- Async sampling: epoll/libuv style loops.
- Binary streaming: compact frames instead of JSON.
- Cross-platform: Windows, Linux, macOS APIs.
Philosophy
The project explores what it means to build software close to the hardware — where memory layout, CPU cycles, and syscalls matter. It’s a foundational step toward deeper systems-level engineering.
Planned Technical Approach
Instead of embedding unfinished code, this section outlines what the engine will eventually include:
- Polling modules for CPU, RAM, GPU, Disk, Network
- Binary protocol for minimal transport overhead
- WebSocket transport for mobile sync
- Configurable sampling rate (10ms–1s)
- Thread-safe queues for metric dispatch
Roadmap
Phase 1 — Foundations
- Research OS-specific APIs for hardware telemetry.
- Build polling prototype for CPU + RAM.
- Create initial binary frame format.
- Add GPU + Disk modules.
- Implement async event loop + buffering.
- Build WebSocket relay server.
- Mobile dashboard in React Native.
- Visualization components (charts, gauges).
- Temperature sensors, fan speed, thermal envelopes.
- Sampling optimizations + native dispatch.
- Cross-platform packaging.
Closing Thought
This project is not a polished app — it is a systems-architecture exercise. A way to understand how native engines work, how data moves from hardware to user, and how low-level engineering shapes real-time experiences.
